Pac-Man sound effects: waka-waka, the siren and the jingles

Three oscillators and one composer produced some of the most recognisable audio ever made. Here is what each sound is, when it plays and why it works.

Neon waveform ribbons flowing across a dark maze background

The composer

Toshio Kai composed and programmed all the audio for the 1980 original at Namco, working with a custom three-channel sound generator that could play simple waveforms. The team is profiled in who created pacman. His constraint was severe: every sound had to be short, loopable and distinct from the others while sharing three channels.

Every sound in the game

SoundWhen it playsWhy it works
Opening jingleStart of the first board after a coinA bright major-key fanfare that became the brand's audio logo
Waka-wakaEvery dot eaten, alternating two tonesRhythmic feedback that makes continuous eating feel satisfying; silence tells you to move
SirenContinuously while ghosts are in normal modeRises in pitch as dots are eaten, increasing tension as the board empties
Frightened warbleWhile ghosts are blueReplaces the siren so you know the window is open without looking
Ghost eatenEach ghost caughtA rapid ascending blip that feels like a reward
Eyes returningWhile eaten ghosts travel homeA fast pulse that signals a ghost is about to re-enter
Fruit eatenBonus item collectedShort and bright, distinct from ghost points
DeathPac-Man caughtA descending melody as the sprite folds, ending in a pop
Extra lifeAt 10,000 pointsA chime that is easy to miss during play
Intermission musicDuring the cutscenes in the three pacman cutscenesA playful tune that marks the pause

About "waka-waka"

The eating sound is two tones alternating with every dot. English-speaking players named it waka-waka; in Japan it was simply the paku-paku sound, the same word that gave the game its name (see puck man to pacman rename). Because it only plays while dots are being eaten, it doubles as a speed cue: the slowdown while eating, listed in pacman and ghost speed table, is audible.

Legacy

The siren's rising pitch is an early example of adaptive audio, changing with game state rather than looping blindly. The sounds were reproduced in the Google doodle, sampled in countless records and reused across the franchise. Home ports often changed them, most infamously the Atari 2600 version, whose single bonk replaced the lot. The free games on the mr pacman free maze games use original synthesised beeps, not Namco's recordings, which is why they sound different on purpose.

Frequently asked questions

Who made the Pac-Man sound effects?

Toshio Kai, Namco's sound designer, composed and programmed all of them in 1980.

What is the Pac-Man eating sound called?

Waka-waka in English, from the two alternating tones; in Japanese it is the paku-paku sound.

Why does the Pac-Man siren change?

Its pitch rises as dots are eaten, so the sound tracks how close you are to clearing the board.