Pac-Man speed chart: how fast Pac-Man and the ghosts move on every level

Speed is the hidden difficulty curve. The game never tells you that Pac-Man gets slower after level 20 while the ghosts do not, so here is the whole table.

Neon speedometer-style chart with rising bars over a maze background

Speeds as a percentage of maximum

LevelPac-ManPac-Man eating dotsGhostsGhosts in tunnelFrightened ghosts
180%71%75%40%50%
2 to 490%79%85%45%55%
5 to 20100%87%95%50%60%
21 and up90%79%95%50%none (never frightened)

Three things stand out. Pac-Man is always slightly faster than the ghosts in open corridors until level 21, when the relationship flips. Eating dots costs him about one frame in ten, so a ghost gains on you whenever you are munching and loses ground whenever you run through empty corridors. And frightened ghosts are so slow on level 1 that you can run them down easily, which is why chains come naturally early and stop being realistic later; the timers that pair with these speeds are in power pellet rules in pacman.

Cruise Elroy thresholds

Blinky speeds up twice per board when the remaining dots drop below a threshold, first by 5 percentage points and then by 10. The thresholds grow with level:

LevelFirst boost (dots left)Second boost (dots left)
12010
23015
3 to 54020
6 to 85025
9 to 116030
12 to 148040
15 to 1810050
19 and up12060

On late boards Blinky is therefore faster than Pac-Man for half the board. The behaviour and its reset after a death are described in how pacman ghosts chase you, and the red ghost's full profile is in red ghost blinky explained.

What this means for play

Our own games on the mr pacman retro arcade hub use a simpler curve, rising to level 11 and then holding, so they stay playable without patterns.

Frequently asked questions

Is Pac-Man faster than the ghosts?

Yes until level 20, by 5 to 10 percentage points, except while eating dots. From level 21 Pac-Man drops to 90% while ghosts stay at 95%.

Why does Pac-Man slow down when eating?

Each dot eaten costs roughly one frame of movement, lowering effective speed by about 10%.

How fast are ghosts in the tunnel?

40% of maximum on level 1, 45% on levels 2 to 4 and 50% afterwards.